
Tiny Mongo
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Posted - 2011.06.12 07:43:00 -
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Originally by: ELECTR0FREAK Edited by: ELECTR0FREAK on 11/06/2011 15:36:19
There is a problem with Supercarriers, and its not with the ships themselves, but the game mechanic around them.
The problem is that they aren't subject to the Rock-Paper-Scissors effect like the rest of EVE.
They need to be particularly susceptible to a certain kind of ship type for it to be balanced.
Here's how it should work:
- Titans should be support, (through fleet bonuses) anti-capital and anti-subcap weapons. Somewhat ineffective versus Supercapitals.
- Supercarriers should be support (via Projected ECM and RR ability) anti-capital and anti-supercapital weapons. Fairly ineffective versus subcaps.
- Carriers should be support (via RR and Triage mode), and anti-subcap weapons. Somewhat effective versus capitals, very ineffective versus supercapitals.
- Dreadnoughts should be anti-POS and anti-supercap weapons (in siege mode). Somewhat effective versus capitals (out of siege mode), very ineffective versus subcapitals.
In addition, changes should be made to Siege mode and Triage mode.
Triage Mode: When the carrier goes into Triage, it onlines a suite of sophisticated electronics to aid in its remote support duties. This causes signature radius to expand significantly, making the ship much more susceptible to attacks by supercapitals. However, it also offers a small additional improvement to capacitor recharge rate.
Siege Mode: When the dreadnought goes into Siege mode, it shuts down all non-essential electronics to devote all available power to the XL turrets and repair systems. This causes signature radius to decrease significantly, making the ship much less susceptible to attacks by supercapitals.
That would be a rather drastic change to a carriers roll - at least in low sec. Currently a carriers primary job is to keep there fleet up and triaging almost as soon as they hit the field. This means they put out 0 dps.
The best solution imho is to make an SC just a giant carrier able to fit 6-8 reps and function proportionally to there carrier counterparts. Also boost the entry requirements into an SC to be racial Carrier 5, capital ships 5, and Jump drive operation 5 it is really dumb that it takes less than a 3 days of extra training to get from a carrier to an SC (neglecting fb's). Titans should have there DD boosted so that they can murder SC's - maybe make DD's depend on sig radius for damage applied as well thus making them less effective the smaller the ship gets.
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